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Atari 2600
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Out of Control.txt
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1997-07-15
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OUT OF CONTROL
--------------
A single player video game for the
Atari 2600 Video Computer System and Sears Video Arcade
Intended for use with either joystick controller and a color =
television.
GAME BY: Jim Jacob
Cover Art: Jim Talbot
Graphics: Jean Baer
Typesetting: Colonial Composition=20
Prep Dept. Coordinator: Elaine Adkins=20
Printing: Monarch Services
Any cartridge which fails will be replaced when returned to:=20
The Avalon Hill Video Game Company=20
4517 Harford Road, Baltimore, Maryland 21214
As with any video game, turn off television and game when not in =
use.
(c)1983
The Avalon Hill Video Game Company
All Printed Material, Video Game and Audio Visual Display =
Copyrighted
OUT OF CONTROL IS AVALON HILL'S TRADEMARK NAME FOR ITS SPACE RACE =
GAME.=20
Atari and Atari 2600 Video Computer System are trademarks of Atari, =
Inc.=20
Sears and Sears Video Arcade are trademarks of Sears Roebuck and Co.
INSTRUCTIONS
OBJECT =20
To complete the chosen course as fast as possible without going OUT OF =
CONTROL. In each course you must maneuver through a series of Space =
Buoys, pop=20
ten Space Balloons, and safely park in the Dock.
=20
TO START
=20
Select either joystick controller by briefly pressing the fire button. =
Then=20
choose the desired game by moving the joystick up or down Every set of =
two=20
games use the same course In the odd numbered game, your space ship =
reacts=20
faster than in the corresponding even numbered game. (Game 13 and 14 are =
the=20
same course. Your ship reacts faster in game 13 than in game 14.) The =
game=20
number is displayed above the elapsed time at the bottom of the screen. =
Start=20
the race by pressing the fire button.
CONTROLLING THE SHIP
Thrust_
\_ ---------
|o |
Rotate Left <| O |> Rotate Right
| |
---------
=20
=20
Move the joystick left to rotate the ship counter-clockwise or right =
to=20
rotate the ship clockwise. Pressing the fire button will provide thrust =
in the=20
direction that the ship is heading. The spaceship will slow down slowly =
on its=20
own. To stop more quickly you must turn your space ship to the opposite=20
direction you are going and fire your engines.
SPACE BUOYS
=20
You must pass the Space Buoys in the proper sequence. The Space Buoy =
that=20
you must pass next will turn white. If it is a single Space Buoy, you =
must=20
pass it on the side indicated by the flashing arrow. If there are two =
Space=20
Buoys together, you must pass between them. If there are three Space =
Buoys in=20
a line, either stationary or moving, you may either pass through them or =
maneuver around them. If you collide with any Space Buoy, you will be=20
penalized, and must repeat the last set of Space Buoys you successfully=20
passed (now shown in white).
=09
OUT OF CONTROL
=20
Should you lose control of your space ship and find yourself at the =
outer=20
limits of the course, your ship will turn red to indicate that you are =
beyond=20
the limits of the display and will remain red until you maneuver back to =
the=20
course (Aim your ship towards the center of the screen and apply thrust =
to=20
return to the course Your ship will turn blue as soon as you are back on =
the=20
course.)
SPACE BALOONS
=09
=20
When you have successfully passed all the Space Buoys in the proper=20
sequence, ten Space Balloons will appear on the screen, one at a time. =
You=20
must pop each Balloon by running into it to get the next Balloon to =
appear.
DOCKING
When the last Space Balloon has burst, the Dock will appear. You must=20
maneuver your space ship inside the Dock and stop without hitting the =
Dock.=20
Only your maneuvering thruster can be used during docking, causing your =
ship=20
to react slower than during the previous portions of the course. The =
clock at=20
the bottom of the screen will stop when you have successfully docked. =
The game=20
number will also be displayed.=20
=20
=20
GAME CONTROLS
=20
No switches other than the ON/OFF, COLOR/BW, and RESET switches are =
used.=20
You can pause the game by pushing the COLOR/BW switch to the BW =
position.=20
The clock will flash when Pause is on. To resume, push to the COLOR =
position.=20
The game can be restarted at any time by pressing the RESET switch. At =
the=20
end of the game, pressing the fire button once will start a new game. =
After a=20
RESET, either joystick can be selected for use for the next game by =
pressing=20
its fire button.=20
The display will turn black when you have not played (used the =
joystick) for=20
a period of about 15 minutes. Simply press the joystick fire button to =
regain=20
your picture.
GAME DESIGNER'S NOTE
=20
The courses are longer with higher game numbers. My best times for =
the=20
courses are:
GAME NUMBER MANEUVERING SPEED NUMBER OF BOUYS BEST =
TIME
=20
1 Fast 10 00:55.75
2 Slow 10 01:07.45 =
=20
3 Fast 14 01:05.70
4 Slow 14 01:10.61
5 Fast 22 01:09.15 =
=20
6 Slow 22 01:17.75
7 Fast 27 01:26.64 =
=20
8 Slow 27 01:36.41
9 Fast 35 01:35.08
10 Slow 35 01:55.90 =
=20
11 Fast 39 01:25.27
12 Slow 39 01:38.06
13 Fast 39 01:42.32
14 Slow 39 01:57.43
15 Fast 47 01:50.10 =
=20
16 Slow 47 01:56.51
17 Fast 51 02:09.33
18 Slow 51 02:14.57 =
=20
19 Fast 54 02:09.43
20 Slow 54 02:25.61
21 Fast 63 02:41.40 =
=20
22 Slow 63 03:06.58 =
=20
23 Fast 64 02:14.77
24 Slow 64 02:33.80
25 Fast 72 02:31.72 =
=20
26 Slow 72 02:52.97 =
=20
27 Fast 82 03:14.06 =
=20
28 Slow 82 03:53.87